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Colatrix
Colatrix's picture

Z cordinant is the third-dimensional Cordinant in a volume pixel , or voxel . Together with x and y  , the Z coordinate defines a location in a three-dimensional space. Since this game is a cube which is 3 dimentional it is very nessicery to have the Z cordinant that way when players ask for the coordinates of a friends base they don't need to look up in the sky or down underground they just go to the cordinants and dig down or place blocks to get up so the person doesn't just assume that it's underground or above ground. When a player wants to see his/her z coordinant they just tap the cordinants on the top of the screen and it will change for 5 seconds before going back to the normal cordinants it's will help so that players looking for diamonds don't have to dig to bedrock and then dig around till they find dimonds they just look at their z cordiants and see if their down far enough. And it would also help with building in creative or in multiplayer farlands. you can see how many resources you will need or how high to build easily by taping a button. pls add this poc admins

Gabriel N
Gabriel N's picture

I neeed this too,cause when I'm in someone's base,and someone's trying to kill me,and I kill them,i know their on the hunt for me,so I need to know how far underground I am.

Colatrix
Colatrix's picture

Yeah

BlueTangs Rock3
BlueTangs Rock3's picture

The axis you're mentioning is the Y axis. X axis is your first set of coordinates, your Z axis is your second set of coordinates, and Y axis is the world's elevation.

 

Technically the proper X, Y, and Z coordinates are already a feature in the game, but are only available to server moderators, admins, and Solverlabs developers. In one of PoC's YouTube videos the admin's screen showed a secret coordinate system that had a completely accurate/precise coordinate system (regular players only see their X and Z axis, and the coordinates are defined by 16×16 block chunks, meanwhile for the admin his coordinates are defined by individual blocks), and displaying the Y axis.

 

I can link the video when I have the time to dig through the videos on PoC's official YouTube channel.

Colatrix
Colatrix's picture

But why can't the average player have the Z cordinant it would be helpful in minding and building

BlueTangs Rock3
BlueTangs Rock3's picture

Colatrix wrote:

But why can't the average player have the Z cordinant it would be helpful in minding and building

Likely because regular player coordinates change when you move across world chunks, not individual blocks. A world chunk in PoC is a 16×128×16 block space, so while you only have to go 16 blocks in either the X or Z axis to change your coordinates, you'd have to be higher than 128 blocks from the bottom-most bedrock layer to technically be in a new chunk in the Y axis (which is impossible to do as the world's height limit is 128).

 

This is why they don't show a Y axis in the coordinates, because you can never legitimately make it to a place where the Y axis can change.

 

As for an argument for why they don't just display a Y axis coordinate that keeps track of individual blocks; the X and Z axises don't keep track of individual blocks, so it'd end up being inconsistent.

 

They would need to make it to that the X and Z axises keep track of individual blocks rather than world chunks for it to make any sense to properly display the Y axis.

 

This would call for a complete redesign of the coordinate system and it's HUD, and many players will get lost since PoC players only know coordinates as 16×16 block spaces rather than 1x1 block spaces, making their memorized or noted coordinate locations 16 times off from where the locations are actually at, which becomes a bigger problem the further from 0:0 you are, for example; if you were at a Spawnzone that was at 200:200, if coordinates one day changed to keep track of individual blocks then that Spawnzone is now at coordinates 3,200:3,200.

Another example is if you had a base that was at 15,000 coordinates from the world center in current PoC, if coordinates are one day changed to keep track of individual blocks then that base is now at coordinates 240,000.

A final example is if you had a mine at the 200k's in current PoC, if the proposed changes to coordinates were to happen then that mine is now at coordinates 3,200,000.

 

Sure the solution to this issue is to multiply the current coordinates you remember or note down by 16 to find the places again, but not enough players understand how the coordinate system works to keep track of a major change to the coordinates system, and will easily loose their points of interest.