ALITTARY, Stuff like diamonds? Diamonds still require a little bit of work to get even if they are renewable, so I don't see how that would be abusing the system if someone just sold a massive pile of them to the trader.
Archangel Gabriel, excellent thought, but if they were going to restrict players to monster drops what would stop the players from building absurdly huge monster farms
What if instead of having unlimited home points or tp pads or anything else people have been saying, there should be 4 home points you can set at max. That way people have easy ways to get to multiple locations, and it doesn't get too op with no place being safe for your own base. Also, if you want to stop people from making so many accounts you need to make your coins easier to get. I've been playing for about 3 weeks and I can already see this is a pay to win game. People who pay for coins are at a huge advantage while people who don't are not prepared. I suggest you make armor repairs cost less, I suggest you implement an exp system or if you wanna be more original, "souls". Let me explain. Let's say every time you killed a mob, it gave you "souls", not exp, but let's say these souls worked exactly as exp does on Minecraft. This gives the player a way to enjoy the game without spending their mother's credit cards. More people would start playing or continue playing. The ad revenue the company would get off of this influx of new players would be way better then a few people buying $10 worth of coins every now and then. We should have an exp system, if you wanna be original and make it sound cool call it something like souls, and don't make it extremely easy to get but not difficult as well. It should take farming mobs to get a lot of it, but at least that puts everyone on the same playing field. You should also make the exp buyable with coins, so if there are people who still want to pay for coins to get ahead they can skip the farming process, while other players will have to farm to get what they need. This would eliminate the need for extra accounts. I also suggest you either remove the inventory protection, or make it way more expensive. People who pay for coins or glitch for them get a huge advantage to these items while people who don't pay struggle to get them themselves. This is my suggestion
Pages
And we can sell items for the spawn trader for few coins
I like this idea
Sell stuff like what though, There's gotta be no way for people abuse the system and go nuts with the coins.
ALITTARY, Stuff like diamonds? Diamonds still require a little bit of work to get even if they are renewable, so I don't see how that would be abusing the system if someone just sold a massive pile of them to the trader.
Judy, It would have to be like 100 diamonds for 10-20 coins or something.
ALITTARY, Ok actually maybe 50-100 coins
ALITTARY, wouldn't it be unfair that you have to pay 500 coins for 1 diamond but you only get 10-20 coins for selling 100 diamonds? That's messed up.
ALITTARY, 1000 diamonds for 100-200 coins would be a terrible deal. I don't see how 1-2 coins per diamond at the least would not be fair.
Judy, that's a fairly good price
that would end up in the richest clans selling all their diamond blocks for unreal quantities of spawn eggs, elytras & stuff
KOLO THO, its good idea
KOLO THO, its good idea
nope
Id say just dont put mining materials in the shop.like cobblestone,stone,ingots,coal,diamond,emerald,ores,etc.
Agreed
Archangel Gabriel, excellent thought, but if they were going to restrict players to monster drops what would stop the players from building absurdly huge monster farms
Still i play with multi acc and i am happy that i still have multi acc
spider farm is good
maybe a different currency for what you sold??
Or maybe just trading:/
you should add cheats and commands and some dimensions too!
I have an idea.
What if instead of having unlimited home points or tp pads or anything else people have been saying, there should be 4 home points you can set at max. That way people have easy ways to get to multiple locations, and it doesn't get too op with no place being safe for your own base. Also, if you want to stop people from making so many accounts you need to make your coins easier to get. I've been playing for about 3 weeks and I can already see this is a pay to win game. People who pay for coins are at a huge advantage while people who don't are not prepared. I suggest you make armor repairs cost less, I suggest you implement an exp system or if you wanna be more original, "souls". Let me explain. Let's say every time you killed a mob, it gave you "souls", not exp, but let's say these souls worked exactly as exp does on Minecraft. This gives the player a way to enjoy the game without spending their mother's credit cards. More people would start playing or continue playing. The ad revenue the company would get off of this influx of new players would be way better then a few people buying $10 worth of coins every now and then. We should have an exp system, if you wanna be original and make it sound cool call it something like souls, and don't make it extremely easy to get but not difficult as well. It should take farming mobs to get a lot of it, but at least that puts everyone on the same playing field. You should also make the exp buyable with coins, so if there are people who still want to pay for coins to get ahead they can skip the farming process, while other players will have to farm to get what they need. This would eliminate the need for extra accounts. I also suggest you either remove the inventory protection, or make it way more expensive. People who pay for coins or glitch for them get a huge advantage to these items while people who don't pay struggle to get them themselves. This is my suggestion
Khonsu, Thanks for the suggestion! We will consider it.
Khonsu,
Collect souls and make soulsand...
Pocadmin1 bring xp so there is no nees of coins to enchant and repair
Pocadmin1 bring xp so there is no nees of coins to enchant and repair
yes i agree, this forces people to use money to buy coins and its too expensive compared to the daily coins
I have a solution for this. Pls refreshbthe achivememts so we can get coins dayil for completating achivments
Thats what the daily reward is for
Builder for me it wouldn't be big problem getting the materials except the Golden apple. It was at least 2 years before I had an apple.
Pages