A WoC suggestion post since the WoC forums is filled with spam bots:
Greetings, from 2013 to this day, WoC still doesn't have saplings, grass that could regrow on dirt after the animals eat it, the ability to collect tall grass or leaf blocks by mining them with shears, pumpkin seeds to grow pumpkins, a way to obtain water/lava, lapis and redstone ore generating in survival, or bonemeal to quickly grow crops as well as generating new flowers and tall grass.
Some other suggestions I have for WoC are;
1. Breeding turkeys results in an adult turkey that is fully capable of dropping meat and breeding with other turkeys as a baby turkey still doesn't exist in WoC, this indeed needs some fixing, also turkeys should also drop more feathers than chickens.
2. Wolves and Spiders spawn way too often while passive animals spawn a little bit too rarely, also hostile monsters overall need a slightly less common spawn rate and should spawn in caves more often than on the surface.
3. Leaves should become a transparent block that allows some light to get through to the underside of the tree, currently since most tree structures in WoC are broad and have many leaves covering a big area, this creates low enough light levels to act as small caves, which explains the long running question of why you find hostile mobs spawning in broad daylight in WoC; they spawn under the trees because they're too dark underneath.
4. Currently even though all of or most of the ingredients needed to make these are now in Survival mode, you still cannot make the Stone Bricks, Wood slabs/stairs, Stone slabs/stairs, Cobblestone slabs/stairs, Sandstone slabs/stairs, Dyed Wool, Dispensers, Glowstone, Chiseled Stone, or Chisled Sandstone in the Crafting table on Survival mode.
5. Cactus should grow overtime, damage you when you or other mobs touch it, turn into green dye when smelted, and only be placeable on soil-type blocks such as sand, clay, gravel, dirt, or grassy dirt blocks.
6. Snow blocks generated on the surface of tiaga/snowy biomes should be replaced with the thin snow block on top of a layer of grassy dirt blocks, and the snow should also exist on top of the trees in that biome.
7. Even though the biome update added a Spruce and Acacia Tree structure, they do not have their own unique logs, leaves, or planks, and creative mode has an already existing spruce("pine") plank that can be used for this.
8. Also on the topic of the biome update, there should be a jungle biome, as there are quite a few jungle themed blocks in creative mode that could've been obtainable in survival mode such as melons, mossy cobblestone, and jungle leaves, there is also jungle planks but strangely no jungle logs, this should also be fixed.
9. Biomes should have their own unique "underground vein" materials(a block that can generate as a clump or vein underground like an ore, which can coexist in a space alongsides other underground vein blocks such as gravel, sand, or ores) to make the underground more unique throughout biomes such as Clay blocks generating underground in Deserts (allowing the obtaining of Brick blocks and it's slabs/stairs in Survival mode), Ice and Snow blocks generating underground in Tiagas/snowy biomes, and Mossy Cobblestone and Water generating underground in the suggested Jungle biomes, this biome-specfic "underground vein" feature should help plenty of blocks to be obtainable in Survival mode.
Please stop thinking about this Game! It is the most stupid game i have ever played! The only Thing why i love this Game is the Ads for Planet Craft! Why have this shit Game more downloads as Planet Craft?!Im happy that they not support World craft since december 2018 with an Big Update because Planet Craft is more important!
Andre, please stop ranting about this game, I have fond memories of this game and been with it longer than PoC, and for some reason I'm actually more interested in WoC than PoC. I'm sad to see how much this game was thrown into the bin and the absurd directions they went with the game before adding the important features that people had been asking for years about. Besides, Solverlabs can benefit from two active MineCraft-like games if they found a balance that would allow them to work on both efficiently. You may absolutely hate this game and call it trash, but I ask you please respect the fact that at least someone still respects and loves this game that they've grown up with.
BlueTangs Rock3, Ohh sorry i understand it now its fine it is the same with PoC for me!
Thank you Andre.
WoC isn't worth the investment anymore. :/
Yeah Andre is kinda right world of cubes doesn't isn't really that important right now. I understand it's an old game with nice memories but they really need to focus on Planetcraft. I guess they could maybe fix some of the glitches for that game like how sometimes when you tap on an item it just disappears and you can never get it back and some other few. But planet craft is in major need of improvement and could use all the help of can get. World of cubes was cool but most have moved on by now and it's really just surviving off of nostalgia seekers or little kids who like making messes all over maps. Their survival mode was cool but nails in comparison to planetcraft. Off anything I feel they should move stuff from that ga!e onto Planet craft rather than trying to renovate it otherwise you'll just get a second Planet craft and split the fan base into smaller less conversable groups. It just seems adding everything from Planet craft into World craft would be a waste of time even if they already have the codes for it. Most of this stuff is already in Planet craft and the things that aren't should be suggested to be added to planetcraft.
True, I understand that. I just want WoC to tie up some loose ends before it dies completely.
The fact is that we pay more attention to our Planet of Cubes project. Thank you so much for offering improvements - we will pass them on to the developers and they will consider them if they make new updates. Thanks again and have a nice day!