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Johnsir
Johnsir's picture

Sure you can turn off specific friends from teleporting to you, but you can't turn off THEIR friends from teleporting over and ruining all your hard work, not to mention THOSE friends' friends. I have lost THREE bases due to this issue in a single month (2 of them THIS week!), and I have come up with a few proposals of things to be added as options to prevent this from happening.
1. I was thinking of having an option that makes it so that only mutual friends can teleport to friends who've recently teleported to you. That way you would have less incidents as I'm likely not friends with any griefers or anything.
2. An optional system that puts a timer and/or a necessary distance before anyone can teleport to you after you've teleported to a friend. For example nobody would be able to teleport to any friends that have teleported to you until 3 minutes have passed AND the friend you teleported to is 200 horizontal blocks away from where the teleport first occurred in any direction.
3. Home protection. Within a rather large area, nobody who isn't friends with you will be able to teleport over period, unless you turn the option off in the home points menu. This one will be hard to set up in a way where people can't abuse it by putting their home points near your base to bypass or even negate your home point. It would have to be limited to 1 home point per player, and the player will have to have achieved stats that takes hours if not days of gameplay so that nobody can use alt accounts with it.
4. An alternate home protection. Within a very small area, maybe 10x10, you can "ban" certain items from being brought to you inside of a teleporter's inventory, which if a player has said any of these items, it would just display a message such as "unable to teleport to this location at this time" or "unable to teleport, items in your inventory are not allowed at that location".
I'm open to hearing suggestions or possible improvements on what I've shown here, but these are just some things I thought up that would at least make it a possibility for me to actually let any of my friends inside of my base. In my opinion everyone should have teleports off for literally everyone almost all the time, only turning them on temporarily when you actually intentionally want that friend to teleport, or agree to it beforehand. Nobody should be able to just come over to your friend's house uninvited and set it on fire, clearly.

Pingu
Pingu's picture

Sorry, I'm confused. I don't think friend's friends can tp to you without your permission unless you sent then permission requests

Johnsir
Johnsir's picture

Pingu, how is it not obvious that I clearly stated the issue was a friend's friend teleports to me via the FIRST friend?

Pingu
Pingu's picture

Johnsir wrote:
Pingu, how is it not obvious that I clearly stated the issue was a friend's friend teleports to me via the FIRST friend?

It isn't obvious because of how poorly worded it is

Johnsir
Johnsir's picture

Pingu, how is that poorly worded??? I specifically said "but you can't stop THEIR friends from teleporting"!

Pingu
Pingu's picture

Johnsir wrote:
Pingu, how is that poorly worded??? I specifically said "but you can't stop THEIR friends from teleporting"!

Because that doesn't make sense when you say that teleportation has a big issue

Johnsir
Johnsir's picture

Pingu, I am literally explaining the issue right there, it's literally the most obvious thing in the world. It makes only the slightest difference in the grand scheme of things to only be able to control direct friend teleports, when those friends could have an entire freaking CITY of people teleport over due to a chain reaction of those friend's friends having friends of friends teleporting over all at once. It's like a family tree sort of thing and all YOU get to control is the very top. Not hard to understand...

Pingu
Pingu's picture

Johnsir wrote:
Pingu, I am literally explaining the issue right there, it's literally the most obvious thing in the world. It makes only the slightest difference in the grand scheme of things to only be able to control direct friend teleports, when those friends could have an entire freaking CITY of people teleport over due to a chain reaction of those friend's friends having friends of friends teleporting over all at once. It's like a family tree sort of thing and all YOU get to control is the very top. Not hard to understand...

 
Players controlling other players' Teleport permissions isn't a good idea

Johnsir
Johnsir's picture

Pingu, oh but it is a good idea to have your base get raided LITERALLY EVERY TIME YOU INVITE ANYONE OVER? Nope that's not ok, I think you're missing the entire point! All that I'm asking for is a way to allow specific friends to teleport WITHOUT all of their baggage (their friends I don't trust or know). I'm not asking for something stupid like controlling what other people's permissions are any time you like, just for an anti griefing system that prevents "friends" from doing teleport griefs or trolls via bridging other people over to your base, or even just you in specific.

Something as simple as a given effect with an adjustable timer that doesn't allow anyone to teleport to friends who've just teleported to you would be fine, and it would be completely optional as you could set the timer to 0. Obviously in order to avoid trolling there would have to be some conditions, such as the effect is canceled if you get too far away from the friend, teleport to someone else and get his timer (if any) instead, it would also cancel only if the friend you teleported to hits you first after either one has unfriended the other. I literally thought of this on the spot- it's so easy to fix this situation if this kind of system were to be set in place!

Pingu
Pingu's picture

Johnsir wrote:
Pingu, oh but it is a good idea to have your base get raided LITERALLY EVERY TIME YOU INVITE ANYONE OVER? Nope that's not ok, I think you're missing the entire point! All that I'm asking for is a way to allow specific friends to teleport WITHOUT all of their baggage (their friends I don't trust or know). I'm not asking for something stupid like controlling what other people's permissions are any time you like, just for an anti griefing system that prevents "friends" from doing teleport griefs or trolls via bridging other people over to your base, or even just you in specific.
Something as simple as a given effect with an adjustable timer that doesn't allow anyone to teleport to friends who've just teleported to you would be fine, and it would be completely optional as you could set the timer to 0. Obviously in order to avoid trolling there would have to be some conditions, such as the effect is canceled if you get too far away from the friend, teleport to someone else and get his timer (if any) instead, it would also cancel only if the friend you teleported to hits you first after either one has unfriended the other. I literally thought of this on the spot- it's so easy to fix this situation if this kind of system were to be set in place!

Don't invite anyone over or have them turn off all tps. If they forget, that's their fault. An inconvenience, but it's not a bug, glitch, exploit, or a problem due to the game, it's the player's fault. 

Johnsir
Johnsir's picture
  1. Pingu, you have no proof that all tps are off.
  2. It's not ok for everyone but you to hold the balance between YOUR stuff's security.
  3. Griefing is much worse than an inconvenience, I have had multiple IRL NIGHTS RUINED because I had to save what was left after the raiders left and make sure it was secured.

Literally one time a friend EXPLOITED to teleport to me while I had the permissions TURNED OFF, and then (SO crazy bro) one of her friends came over, who THEN had several griefer raiders come in! NONE of that was my fault and yet I WAS THE ONE who lost a ton of stuff! That is NOT ok.

Johnsir
Johnsir's picture

Johnsir, I literally couldn't be more clear...

Leaderruca
Leaderruca's picture

Oh the idea is good, but the priority here for now are the minegames prizes, after that, launch new minegames and events, build battle, clan wars, pvp servers, add ranking where you win prize after a month resets the ranking , but I believe that your idea can make ah base raid difficult with all these permission commands to enter the base 

Johnsir
Johnsir's picture

Leaderruca, unless peaceful players who don't kill on sight (like me) aren't common whatsoever, I think this teleport issue should be top priority for survival "multiplayer" as then it can ACTUALLY be played by more than 1 person without constant risk of losing everything yet again. I couldn't care less about minigames having prizes if I could instead gain the security of all my treasured items. And I have zero interest in living near a spawn to use the private chest, blowing a ton of my coins on a private chest that for all I know can just be STOLEN, or run allll the way to spawn to store valuable stuff every single time.
I do like the idea of minigame prizes, build battles, and maybe clan wars, but as I like to say it's more important to fix your game then add more stuff to break in it. indecision

Leaderruca
Leaderruca's picture

Johnsir,So, I think doing that teleport there is good, but I think that until then you can prevent your base from being invaded because it's your friends who don't deactivate the teleport, I think the priority is events, minegames, clan wars, pvp, build battle , ranking of the best players and prizes, because these things will leave the game with many options , the updates are taking a long time to be released to the game , so I think that all this time they should work on it first, then improve the teleport , and I don't think these ideas are going to break oh game 

Johnsir
Johnsir's picture

Leaderruca, You'd be surprised at what can break a game...

Leaderruca
Leaderruca's picture

Johnsir,oh you can be fine, these ideas do not break the game, they will make the game much more competitive oh

Johnsir
Johnsir's picture

Leaderruca, with all these op pvp items I know I wouldn't enjoy a pvp server though if it had those in it, but if it was something like full iron armor fights no enchants I think I might be interested.

Leaderruca
Leaderruca's picture

Johnsir,pvp server, it would be something like everyone with sword, golden apples, bow, ax all enchanted and blocks to climb towers and shoot arrows, could have a counter team, with red and blue team each team with its island to make bridges to the island of another and attack, oh team that eliminates the enemy first, wins the prize in coins and gems and goes up in the ranking that at the end of the month oh first second and third win prizes too

Johnsir
Johnsir's picture

Leaderruca, as a pacifist this doesn't really interest me, especially don't like the golden apple tech, but my question is where would the prizes GO? Are they just coins?

Leaderruca
Leaderruca's picture

Johnsir, You will end up liking and being interested even if you are a pacifist, for sure, but as for the prizes, the prizes would be coins and gems, as soon as that player won the match or his team won coins and gems and so the ranking of the best players of that minegame goes up and at the end of the month the top 10 won prizes

Johnsir
Johnsir's picture

Leaderruca, sounds like a lot of work to set up, and like it'll be hard to get just right, but I'd definitely want to try it out.

Leaderruca
Leaderruca's picture

Johnsir,I think it will take 3 months for this to be ready, basically create the maps or floating islands create a ranking and add the commands

POCAdmin2
POCAdmin2's picture

People who are not from your friend list can't teleport to you.

Johnsir
Johnsir's picture

POCAdmin2, wrong, they can teleport to you by teleporting to your friends, which you have ZERO control over.

Leaderruca
Leaderruca's picture

He meant that his friends' friends teleport to his base, but they are not his friends, but his friends' friends and that's why they invade the base

Pingu
Pingu's picture

Get better friends

Johnsir
Johnsir's picture

Pingu, It literally doesn't matter if you have the BEST FRIEND IN THE WORLD. The problem is you can't trust HIS friends! I had lost a base because a friend claimed to have turned off teleports for all of around 134 friends, and whoa and behold, he had friended a GRIEFER, like, a scumbag griefer even. I ended up losing almost all of my items and having my JUST barely beginning of a base I had JUST spent HOURS terraforming around, because the griefer BLEW UP my house with tnt, then BURNED all of my items! He had nothing to do with it, he just forgot to turn off someone's teleport permissions and that happened to be a griefer. We need a GUARANTEE that nobody you don't trust can come into your base illegitmately like that without your permission. If I had control over who could teleport to the people I let in my base, then I'd let a WHOLE lot more in...

Pingu
Pingu's picture

Johnsir wrote:
Pingu, It literally doesn't matter if you have the BEST FRIEND IN THE WORLD. The problem is you can't trust HIS friends! I had lost a base because a friend claimed to have turned off teleports for all of around 134 friends, and whoa and behold, he had friended a GRIEFER, like, a scumbag griefer even. I ended up losing almost all of my items and having my JUST barely beginning of a base I had JUST spent HOURS terraforming around, because the griefer BLEW UP my house with tnt, then BURNED all of my items! He had nothing to do with it, he just forgot to turn off someone's teleport permissions and that happened to be a griefer. We need a GUARANTEE that nobody you don't trust can come into your base illegitmately like that without your permission. If I had control over who could teleport to the people I let in my base, then I'd let a WHOLE lot more in...

No, that means you can't trust your friends with turning off their tps

Johnsir
Johnsir's picture

Pingu, Literally nobody can... that's literally the entire point and issue. You shouldn't have to rely on someone else for YOUR SAFETY. Imagine your house irl gets invaded but the cops ain't even gonna arrive for an hour, maybe you shouldn't even be letting people invade your home? A pretty poor example but it's pretty much the same thing.

Pingu
Pingu's picture

Johnsir wrote:
Pingu, Literally nobody can... that's literally the entire point and issue. You shouldn't have to rely on someone else for YOUR SAFETY. Imagine your house irl gets invaded but the cops ain't even gonna arrive for an hour, maybe you shouldn't even be letting people invade your home? A pretty poor example but it's pretty much the same thing.

Well, that's different. Everyone's house is easily visible and cops actually exist. In PoC, everyone's "house" is hidden and everything is anarchy

The Courier
The Courier's picture

Not the act of teleportation itself seems to be the problem here, as you might realise, but the damage made by grievers should be prevented instead. I propose adding a new kind of block to the game, a protection block that can prevent a certain area (chunks) around it from being modified, expect for the player who placed it. This could be a relatively expensive block to craft or be considered as premium feature.

The Courier
The Courier's picture

The Courier, *except for

Pingu
Pingu's picture

The Courier wrote:
Not the act of teleportation itself seems to be the problem here, as you might realise, but the damage made by grievers should be prevented instead. I propose adding a new kind of block to the game, a protection block that can prevent a certain area (chunks) around it from being modified, expect for the player who placed it. This could be a relatively expensive block to craft or be considered as premium feature.

If you can craft it, raids won't be possible. Outside of main spawns, people will be spamming this block. If it's paid for, PoC would be P2W

Johnsir
Johnsir's picture

The Courier, no it is the teleportation, people can easily come in and murder me at a moment's notice and I don't even got a clue until it's too late or full of paranoia beforehand. Sure if I could protect my base somehow with a magical block like that, but then the griefers can just put a bunch of those all around my base! And they could literally spawnkill me INDEFINITELY whilst camping my base for who knows how many hours. It's so much easier to just give people even less teleportation freedom as it's still way too much.

Ares Labyrinth
Ares Labyrinth's picture

The Courier wrote: Not the act of teleportation itself seems to be the problem here, as you might realise, but the damage made by grievers should be prevented instead. I propose adding a new kind of block to the game, a protection block that can prevent a certain area (chunks) around it from being modified, expect for the player who placed it. This could be a relatively expensive block to craft or be considered as premium feature.

Do you even realize how P2W that sounds? Don't give the developers ideas.

The Courier
The Courier's picture

Ares Labyrinth, well I'm not sure if you are aware all of these or not, but let's clear up some things. This game is being developped and is maintained commercially and that means, among other things, that people are working on it and they earn money for their work. Since latest changes in the game indicate that the company intends to increase the income (and profits) generated by the game, it is actually a good idea to give them ideas to make more money, because that also opens new possibilities like hiring new developers and artists who can work on fixing existing errors, adding new features that were waited for long, and improving the game in any other ways. That not neccesarily means PoC would turn into P2W, but if you really want to look at it that way, it IS already P2W because you CAN buy coins and many other items for money and that allows huge advantage over those who pay with their time instead. (Time is money. Remember?)

Caxby.27
Caxby.27's picture

The Courier, But right now in the game, if you grind, then you can surpass the people that spend money on the game. If it were even more P2W than it is now, grinders would be hopeless against spenders and less people would want to play the game, ultimately losing money for the company.