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BlueTangs Rock3
BlueTangs Rock3's picture

So on Raven's post about the ore glitch being removed, I ended up mentioning how the 6 chunk radius used to reset every once and a while,and how that area used to not spawn hostile mobs,and then I ended up turning it into a suggestion(like aways... :P),so I copy/pasted most of what I typed on to here,but with a few recent editings at the beginning,because I'm too lazy. Lol. Hope you guys enjoy! :D

they should make it to that the 6 world chunk radius around the spawn zones can regenerate every week,so that certain items are only renewable there(like diamonds,emeralds,lava,other tree types,etc.),and if new terrain blocks are added,those areas will be the easiest and closest places to get them(otherwise they'll generate in new world chunks where players haven't loaded up yet,which will be VERY FAR away),but it'll come with a catch(that since it'll regenerate each week,building,greifing,and player caused block interactions will be reseted to the original terrain each week which means you can't build important or permanent bases,storages,or mines there,and also because everyone will be all over the place,making their way to infinite diamonds). In the 6 world chunk radius from the spawn zone area,there should be a barrier thing(like in spawn zones),that will let you know when you're in the spawn,radius,or wilderness(the regular areas,where resources are limited,but player builds,and greifings are permanent),and when you enter the radius area from spawn,it'll say,"you can now mine,and place blocks,but anything you build here will be reseted in a week,go 6 coordinates farther if you want to keep your builds",and if you enter the radius area from the wilderness area,it'll say,"you have entered the radius zone,anything you build here will be reseted in a week",and at the barrier between the wilderness zone,and radius zone,there will be a orange barrier force field thingy,and there will be a yellow coloration to the icons on the screen(like how they're red in the spawn zone). Also in the spawn zone,mob spawns should be disabled,in the radius zone,only animals(neutral animals could be able to spawn though),and spiders can spawn,and in the wilderness/normal zone,every mob,including monsters can spawn. I wish that this was how the area zones worked.

POCAdmin
POCAdmin's picture

Thank you for the suggestion. We will think about it.

BlueTangs Rock3
BlueTangs Rock3's picture