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Märshä Mëllo ϟ ツ
Märshä Mëllo ϟ ツ's picture

So , have you ever made a base full of supplies and spent hours on this only to have it destroyed? Many have and they give up on this game feeling a complete failure at this . What can we do to turn the tables ? What would be a game changer , to stop people quitting the game and throwing their apps in the bin ???

 

let us claim our land ! 

 

We are are the people and we want to be able have our bases secure , not only will this add to confidence in the average player but will bring clans much more closer with option of TRUST :) 

 

so lets talk business, claim land 30 days , with coins ! Ca Ching ! How many , let’s not get greedy 

 

where can you claim ? Let’s dedicate a unvisited areas for settlement , make this with paths between builds so u can get access . Also make safe ( no kill) 

 

area of claim ? 10 by 10 or larger ! 100 by 100 , bigger more coins ca Ching ! 

 

If the zone zone expires the land is accessible to any one and u didn’t pay coins so it’s available again 

 

what you think ! Idk yes it’s programming and stuff but ca Ching ! 

 

The Lich
The Lich's picture

Hell no.

This is survival games, giving the option to /claim and /unclaim land ruins the aspect of it.

The only way this would work is if you make clans an official component of the game and if clans were based on a power system. Losing clan power (by killing a clan member or them dying) can reduce the amount of chunks a clan can claim, which could open parts of a base allowing access to enemies.

BlueTangs Rock3
BlueTangs Rock3's picture

The Lich wrote:

Hell no.

This is survival games, giving the option to /claim and /unclaim land ruins the aspect of it.

The only way this would work is if you make clans an official component of the game and if clans were based on a power system. Losing clan power (by killing a clan member or them dying) can reduce the amount of chunks a clan can claim, which could open parts of a base allowing access to enemies.

True, it kinda ruins the point of the anarchy-like Survival Server.

 

If they were to actually add Chunk-renting, Solverlabs could add a secondary Survival Multiplayer Server dedicated to that like what they did with the Multiplayer Creative mode severs when chunk renting was first added.

 

Though as for putting it in the Original Survival Multiplayer Server, I agree with you that this is a definite no.

ALITTARY
ALITTARY's picture

Is this idea seems a bit iffy? If you want a protected base then have each member make one for their self or two others or make sure the bases are very far from main spawn but not too far as in billions because then it would become insanely hard to get back to main spawn when no one is online to teleport back to. Also watch your clan almost 100% of raids happen because of others accidentally bringing in their friends who teleport in more friends that teleport more until the whole base is ruined or someone purposely teleport someone to betray your clan. and don't say "well I tell them to turn off tp" because no one forgetful enough would even care or remember to do that. You gotta remember their are a lot of 6 year olds on this game who don't even know how to talk and trolls who do everything they can to make people mad. In fact I would suggest they are a turn off to button to local mode creative mode. Because these 2 kids who always cover everything in lava and even tell each other to tp just to help mess up everyone's day. It's kids was but it's the reality. My suggestion to you is to make your clan base and your base separate so if it gets raided you would still have your own base and a reliable way to farm,make potions,store stuff and ect. Clan bases are always filled with drama queens and worries and messes.