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Elektrika
Elektrika's picture

I am bored out of my mind...HELP MEEEEEE!!!

Ze Assassin YT
Ze Assassin YT's picture

I’m bored too. What we need is a good quality update ate to the game.

The guy with re...
The guy with redstone_Youcrafter XD.Trader's picture

Yes. Something full of bugs. So we can grind.

Colatrix
Colatrix's picture

Youcrafter XD.Trader,
lol
we need pistons so we can make cool doors
we also need the nether

Archangel Gabriel
Archangel Gabriel's picture

also daylight censors and redstone lamps

xTekis
xTekis's picture

also bored TwT
When I was logging in back it wouldn't work so I just read a bit of the messages form 2019 I couldn't believe my poor eyes
Unholy ness

xTekis
xTekis's picture

Now I wish I never read that
Ima bleach my eyes

Elektrika
Elektrika's picture

Clan leaders need to be more active too so drama can happen lol

The Lich
The Lich's picture

This game is dead beyond repair. The developers fail to do their job correctly in updating the game and keeping it captivating and fair. Ever since the armor texture was changed, the game exponentially got worse. Not because the game was just getting stale to the playerbase, it's because every update brings more game breaking bugs that makes the players of PoC want to regurgitate violently everytime they play it.
I heard there was a potion that makes you keep your inventory upon death? If that's true, developers, pull the fucking stick out your ass and understand how this is supposed to be a competitive survival game. Players should be taking risks to get reward, not taking risks and getting no reward. Thought that was common knowledge.

Aside from that, swords do no damage. The only way to kill someone is if you get lucky and spam them with enough harm arrows. The game's economy has been constantly ruined through the use of exploits or having structures like diamond temples or apple temples exist back then. This whole game has been a poorly design knockoff of Minecraft with no originality and with developers the size of my left nut for brains.

List of shit you need to fix (not that it really matters, you probably know your game is shit and you're milking it for money):
- Enemy/mob AI. It's awful.
- Game UI. It's ugly, slow, and poorly formatted.
- Add a dedicated community for PoC. Make a Discord server and link it to the app. Stop leaving it up to the players to do this for you, the community has always been extremely small because of this.
- Balance sword damage. It does almost nothing.
- Mobs do a half-heart of damage despite what armor you're wearing (not sure if this is fixed yet, but I'll put it here anyways)
- Not sure how you'd fix this, but there is a huge delay on player movement. You can be chasing a player 1 block away and won't be able to hit them as long as they're running.
- Servers are awful. Not sure who's hosting it or any of that junk, but I'm sure there's a way to improve it, through the means of upgrading your servers or moving locations.
- Balance coins and make reasonable prices on the shop. If you're gonna have something like this available to players, at least make it work.
- Fix the drop tables on enemies or increase the inventory space of players. Inventories fill up way too fast with the amount of useless junk that drops from mobs.
- Add something NEW that isn't just stolen directly from Minecraft. Be original, stop leeching off of a different game. It would give the game some of the life that it lacks.
- Many other things, haven't played the game recently because it gives me an aneurysm everytime I open it and see the shitty UI

Honestly, basically everything in this game is broken in some way or another. I doubt you guys could even integrate fixes for alot of the issues in the game since you've basically shown us that Solverlabs is full of inexperienced programmers and designers.

The past 5 years of this game has been utter cancer. This is legitimately all that remains of this game, the same 100-150 players that probably barely ever log on unless there's a fight happening. There was a lot of potential here to get this game big and active, as it's the only free-roam anarchy MMO, but it feels like we're still playing a beta version with nothing separating it from it's superior product (Minecraft) apart from how broken it is.

The Lich
The Lich's picture

only free-roam anarchy MMO on mobile*

Judy
Judy's picture

The Lich, Apart from the vulgarity, I agree with most of what you are trying to say. Lag, bugs, and absolutely horrific game balance are so prominent and infuriating. The lag has been noticeably improved, but it is still a major issue with the game. They really need to get better devices to host the servers on. Surely they could afford something even a little bit better because of how much they bombard new players with advertisements. The coin system is absurd and inconsistent and should be replaced with experience points. I can understand if they have a small team of developers, but I'm pretty sure that they just take the source code from Minecraft and put it into this game. Even some small changes like adding knockback for players and changing player damage back to normal would make the game significantly more balanced.

The Lich
The Lich's picture

Judy, agreed

BlueTangs Rock3
BlueTangs Rock3's picture

Judy, Same here.

POCAdmin2
POCAdmin2's picture

The Lich, Thank you very much for your feedback!

A dedicated internal meeting will be organized inside the company where all these issues would be discussed and addressed.

You should also understand that it is not so easy to satisfy demand from all players in the open world survival environment. Someone does not want PvP at all as they want to build and explore, others want to equip armor and fight.

Colatrix
Colatrix's picture

POCAdmin2 wrote: The Lich, Thank you very much for your feedback!
A dedicated internal meeting will be organized inside the company where all these issues would be discussed and addressed.
You should also understand that it is not so easy to satisfy demand from all players in the open world survival environment. Someone does not want PvP at all as they want to build and explore, others want to equip armor and fight.

iagree with you pocadmin2. i love the game and think it is awsome. i love planet craft and since i deleated my photos on my phone i have less lag.

Judy
Judy's picture

POCAdmin2, I hope you realize that people who just want to build and explore can just go to a faraway spawn zone and do whatever they want there.

POCAdmin2
POCAdmin2's picture

The Lich, we have a couple of questions to better understand all of the problems:

>>- Enemy/mob AI. It's awful.

Can you please provide more information on this?

>> - Game UI. It's ugly, slow, and poorly formatted.

What do you mean by slow?

>>- Balance coins and make reasonable prices on the shop.

Can you also provide more details on the prices in the shop? Which items do you think cost too much or too little and why?

>>Many other things, haven't played the game recently because it gives me an aneurysm everytime I open it and see the shitty UI

Please, describe all other things briefly. Your feedback is very important to us and we are going to implement all reasonable suggestions and ideas

Judy
Judy's picture

POCAdmin2, I don't think mob AI is bad. They seem to have the exact same pathfinding skills as Minecraft mobs. I think the problem is that the game is laggy and mobs move in an unnatural and slow manner.

I don't really see a problem with the UI. It's easy enough to understand, and it responds fast, at least for me.

However, coins are a MASSIVE issue. Almost everything in the coin shop are insanely overpriced. The prices for the coin packs are also absurd. You can buy 45000 coins for 49.99 USD. With 49.99 USD, you can buy yourself an actual copy of Minecraft for 26.95 USD and still have around 24 dollars left. If we are talking about in game items, 45000 coins can buy you only 11 diamond blocks, which won't even last you more than a week. REMOVE THE COIN SYSTEM AND REPLACE IT WITH THE EXPERIENCE SYSTEM (but I doubt you will do that because coin packs give you money)

And if you even care at all about making PVP more balanced, add knockback for players and make the player damages back to normal. The code for knockback already exists in the game, and you guys were able to change all the player damages before, so I don't understand why this hasn't happened yet.

The Lich
The Lich's picture

POCAdmin2,
Enemy/mob AI: They move on a grid. They don't fall on open trapdoors, they go around them (mob traps don't work because of this). If there's too many animals in a certain area, they start dying randomly. Animals randomly die in walls.

Game UI: It's too big or too small for some devices. It feels slow and there's a 0.3-1.0+ second delay on some inputs, like switching from your inventory tab to your crafting tab. It looks ugly. The X sign on some menus are too small to click.

Other things: Inventory potions.. these should not exist. This is a competitive survival game, players should be running far away from main spawn if they want to avoid other players. When players die, they should lose everything they have. If someone really doesn't want to get killed or meet other players, they can play on Survival Singleplayer.

Instead of an inventory potion protecting EVERYTHING, only make it protect your armor/tools or a random 25% of your inventory and equipped items (meaning when you die without having an inventory protection, you lose 100% of your items instead of keeping some). This would still be extremely valuable but not in a game-breaking way. If the potion is going to stay in the game, this would be the best option.

Increase inventory space, it fills up too fast because mobs drop so many things. Put upgradeable inventory slots in the shop, maybe 500-1500 coins per slot upgrade. It benefits the players and it benefits you with more money.

Swords still do no damage. It needs to be increased. PvP is absolutely horrendous right now because of this. It's so hard to kill players without Harming 2 arrows.

Judy
Judy's picture

The Lich, An upgradable inventory feature would be unnecessary and unbalanced. There is also such thing as, ya know, dropping items from your inventory?

Elektrika
Elektrika's picture

Judy, it is not unbalanced if each slot costs 500-750 coins, even more in private chest

Judy
Judy's picture

Elektrika, Yeah who needs actual challenge and inventory management in this game when you could just bypass all your problems with no effort at all? No, this game is already too easy. In Minecraft, you can extend your inventory with Shulker Boxes, but that actually requires challenge and progression. In this game, you can log on for 2 seconds and get your free daily coins. The point of having a very limited inventory is to encourage players to put some thought into managing your supplies and items. We don't need anymore features that get rid of things that actually make this game challenging.

Colatrix
Colatrix's picture

Judy wrote: The Lich, An upgradable inventory feature would be unnecessary and unbalanced. There is also such thing as, ya know, dropping items from your inventory?

you can actually do that?!?!
jk jk I know how to drop items but I am a pack rat and I keep every thing in my inventory. one of my friends saw my inventory and he said that if I dropped you in a planet craft world with only dirt blocks as ground you could survive with your inventory for a long time. I often cary a stack of wood, a stack of iron and gold, harming II arrows, several crafting tables 1 of every tool, 2 or 3 different kinds of food, 2 or so stacks of stone, 64 diamonds, and a lot of other junk. I like to be prepared lol I'm weird and Judy will verify that :-D

Elektrika
Elektrika's picture

Builder, prepared would be having 3-4 stacks of logs, 2-4 stacks of sticks, 6 stacks of torches and full armor and tools plus any food source

Colatrix
Colatrix's picture

Elektrika wrote: Builder, prepared would be having 3-4 stacks of logs, 2-4 stacks of sticks, 6 stacks of torches and full armor and tools plus any food source

why would I carry that many logs and sticks and torches? I have 1 stack of coal in my inventory so I could make torches without them. I have unbreaking III on all my armor and tools as well as every other enchantment, and if I'm in a dirt only mode my shovel would be the only tool taking a lot of damage. and with the 55+ iron I can make an anvil and repair my tools with the diamonds. getting more wood would not be a problem because of the 3 oak saplings I have. getting food would not be hard if their was not any passive mob spawn, because I cud just use the 12 bones I my inventory for bone meal. just throw some on the ground and boom, tall grass I break that and get seeds plant them using a wood or iron hoe. if I need more torches I just burn wood blocks into charcoal and make sticks using the trees. I would not need stone for anything besides furnaces. all those items are really in my inventory.

BlueTangs Rock3
BlueTangs Rock3's picture

POCAdmin2 wrote: The Lich, we have a couple of questions to better understand all of the problems:
>>- Enemy/mob AI. It's awful.
Can you please provide more information on this?
>> - Game UI. It's ugly, slow, and poorly formatted.
What do you mean by slow?
>>- Balance coins and make reasonable prices on the shop.
Can you also provide more details on the prices in the shop? Which items do you think cost too much or too little and why?
>>Many other things, haven't played the game recently because it gives me an aneurysm everytime I open it and see the shitty UI
Please, describe all other things briefly. Your feedback is very important to us and we are going to implement all reasonable suggestions and ideas

As for Mob AI, all mobs can see you through walls for some reason, in MineCraft this ability was unique to spiders.

Though one effect of all mobs having this ability is that the skeletons constantly keep shooting at the walls, ceilings, and floors (even if you're on the surface and a skeleton is ten blocks below the ground with no path to get to a player) causing all kinds of unnecessary annoying sounds.

Another effect is that Creepers can randomly blow up walls without it ever being in line of sight of a player or a path to said player existing, this puts players at quite an annoying disadvantage when making builds that no one in MineCraft has to deal with (because in MineCraft, a creeper has to be within a line of sight of a player to blow up).

Another mob AI problem is that if you're holding out food for an animal, put away food by switching to another item, then go back to holding food, animals will do nothing but freeze for a little bit before realizing that the player is holding out food again, it would nice if the time that they freeze would be reduced, or that this mob freezing issue gets removed entirely.

Although that's where my issues with mob AI ends, I still have other issues with mobs.

One issue with mobs, especially animals is that they love to press themselves up to walls, and so their hotboxes clip inside of blocks, so eventually the animal will start taking suffocation damage and end up dying, eventually all of your animals will kill themselves because of this.

A way to fix this would be to work on fixing the hotboxes of animals and other mobs so that they can't clip inside of block collisions, and for animals to not take any suffocation damage if they're inside of transparent blocks such as fences, iron bars, glass, glass panes, doors, trapdoors, stairs, and leaves (these mechanics are in MineCraft to help prevent situations where a mob may end up inside the walls of their pens).

Another issue is that the game's lighting engine is quite strange, so even if you place torches all over an area, the areas that aren't immediately next to torches (meaning patches that are slightly dim but not within what would be considered dark) will still periodically spawn in monsters, I'm not sure why these mobs are spawning in conditions like these, but I always remember seeing mobs spawn around in small
slightly dim patches of torch-lit areas.

I guess a way to fix this is to improve the lighting engine, or slightly lower the maximum light level that a monster can spawn in, so they only spawn in dark areas, and not in slightly dim areas.

A similar issue is that in biomes with large custom trees, the leaves block out a lot of light, which is why people had been historically reporting that mobs spawn to much during the day, the leaves aren't transparent enough to allow much sunlight on the ground, a way to fix this is to allow leaves to be more transparent (perhaps not as transparent as glass, but should be a bit better than what it currently is), though I could see why they hadn't made leaves more transparent, since it does work in an atmospheric way that the forests are quite dark, but some minor fixing should be considered since the mob spawns can get ridiculously high in the forests sometimes.

Another issue is that hostile mobs can literally spawn in the block right next to you.

In MineCraft, the mobs have a range around the player where they're allowed to spawn, so mobs cannot spawn too close to you;(with the exception of mob spawners) for mobs to spawn, they'll need to be a little over a world chunk (a 16×16 area) away from the player.

This would be a nice quality of life change in PoC, and can help control the ridiculously high spawn rates of hostile mobs that can occur in the game.

Another problem is that hostile mobs have too many "placeholder" drops.
With a combination of high monster spawn rates, and a large variety of situational-use items that they drop, they flood the inventory with junk pretty fast.

Items that are counted as "placeholder" drops are; ink sack, cocoa beans, raw fish, raw salmon, pufferfish, clownfish, quartz, glowstone dust, ghast tear, magma cream, and blaze rod.

Ways to fix this issue would be to repurpose certain blocks as the source to specific items, and limited certain mobs with specific items.

An example of repurposing blocks to be the source of specific items would be to make jungle leaves drop cocoa beans (similar to how oak leaves drop apples), and gravel drop quartz (similar to how gravel drops flint).

An example of limiting specific items to specific mobs would be;

Only witches and Endermen can drop Nethery and Potion-related items such as glowstone dust, quartz, ghast tear, magma cream, and blaze rod.

I chose this example because, it would make more sense for a witch to be having a magma cream in it's pocket than a spider randomly dropping one, and it would help make the reward for killing an Endermen more unique than most other mobs.

Only mobs with possible internal organs (such as slimes, spiders, zombies, creepers, and witches) should drop the different fish types.

While on the other hand, skeletons and Endermen should not.

I chose this example because, the only reason that seems to make sense to me in an in-game lore way for why these monsters are dropping fish is because that's what the monsters previously ate, and you happen to find partially digested fish while looting the mob, if that's the case then it wouldn't make sense for skeletons to drop fish because they can't digest food due to a lack of internal organs, and since Endermen try to avoid touching water, they wouldn't be hunting fish all that much.

That's the current extent of problems that I can remember in terms of mob-related things.

BlueTangs Rock3
BlueTangs Rock3's picture

BlueTangs Rock3, I'm not sure why the new forum layout doesn't allow you to space out your sentences.

When I was typing this, I did decent spacing between the different issues so it could be read much easier, but the forums doesn't seem to translate the line spacing onto actually forum text.

This is something that should be fixed on the PoC Forums, as the old Forum layout allowed me to space out my sentences just fine.

The Lich
The Lich's picture

BlueTangs Rock3, these were all really detailed and well written, I couldn't even think of half of these things as I haven't played the game recently.. but these are all valid issues and were always extremely infuriating, especially the creepers and lighting issues.

Archangel Gabriel
Archangel Gabriel's picture

When im board,i try to make 16 stacks of glass panes,from scratch like mining the sand,baking it then after that,i try to dye each stack a different color.once i do that,sometimes i throw them to random people at mainspawn,or i keep it for others

The guy with re...
The guy with redstone_Youcrafter XD.Trader's picture

Yes, if we have pistons I could build a unbeatable fort.

The Lich
The Lich's picture

Youcrafter XD.Trader, any structure can be destroyed, no matter what you do to protect it

The guy with re...
The guy with redstone_Youcrafter XD.Trader's picture

*nearly unbeatable.

Judy
Judy's picture

Youcrafter XD.Trader, Pretty much every single trap or mechanism that involves pistons can be easily circumvented by a pickaxe or by placing some blocks.

The guy with re...
The guy with redstone_Youcrafter XD.Trader's picture

A bunch of cobblestone generators and a super fast clock. Regenerates.

Judy
Judy's picture

Youcrafter XD.Trader, Putting multiple Redstone clocks in a small area is very unstable and unreliable due to the lagginess of this game. Someone could also just mine down into the mechanism and break one repeater or one redstone dust or one piston and then the mechanism can be bypassed.

The guy with re...
The guy with redstone_Youcrafter XD.Trader's picture

Nope

Elektrika
Elektrika's picture

Jeez, I'm not a dev and at least I can come up with unique ideas...(though a few are very poor)

Elektrika
Elektrika's picture

And of course a major glitch in singleplayer is that caves dont generate anymore

Colatrix
Colatrix's picture

i want ore regeneration to be a perminent feature for planet craft

Archangel Gabriel
Archangel Gabriel's picture

Start a volcano on a private map.go on a tall tower,place lava on the top,hen water,then lava,then water over amd over to expand the cobblestone.my biggest one was 21 coords long.at mainspawn

Colatrix
Colatrix's picture

lol that sounds like fun

xTekis
xTekis's picture

Anyone up?