(I use Google Translate because my mother tongue is not English. I'm sorry if the text is wrong)
(I'm not familiar with this site so I may be breaking the rules. If so, please let me know )
I suggest adding a job like RPG. This is a system to enrich the monotonous PVP a little.
Example
"Swordfighter: Increases attack power and defense power of sword"
"Hunter: Bow's attack power increases a little"
"Therianthropy: Increased movement speed, increased weapon attack power"
"Potion craftsman: Increases the duration of the potion you use, reduces the duration of the bad potion you receive."
"Circus members: Increases the physical strength, attack power, and movement speed of mobs such as their own wolves and iron golems."
Jobs can be selected from the settings, and the mark corresponding to the job you got a job will be displayed next to the name (eg sword mark for sword fighters, potion mark for potion craftsman).
The PVP of this game now is very monotonous due to the strong harm, and the sword etc. are not very active. With this system, PVP will be a little better. Also, if a clan event or clan war is added, this system will allow us to divide roles. No level required
Proposal of job system like RPG (I use Google Translate)
Sat, 2022-01-29 09:25
Amateur
Posts: 22
Joined: 29.01.2022
Sounds interesting and fun! We will consider your suggestions.
the most spoken languages on this forum are mostly english and russian
the most spoken languages on this forum are mostly english and russian
It would probably be wise to have a cooldown when switching jobs. Maybe a 24-48 cooldown? Maybe a bit less like 12 hours.
RedTangs Rock3, *24-48 hour cooldown
Certainly it seems better to have a cooldown