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Colatrix
Colatrix's picture

Here are several enchantments I've thought of and think would be awesome if added

1. "Fire resistance 2" fire resistance is already out but fire resistance 2 would be better (not fire resistance II fire resistance 2 as in a second form) it would make the item un burn able wich means that if you tossed the item into lava instead of burning it would hover over the lava useful in fire or lava deaths. 

2. "Unbreaking 2" this enchantment would make the item unbreakable for ever.

3. "Anti Despawn" the ultamite enchantment this enchant meant would make the item never despawn after being dropped. Combine it with unbreaking 2, and fire resistance 2, and the item will never leave the game (unless put in a privet chest and the game deleated) 

4. "Curse of binding" this enchantment already exists in mine craft. It makes the armor unable to be taken off until the player dies or the armor breaks. But this enchantment would do the same but also allow whatever item it was enchanted on unable to be dropped till the player dies or the sword or tool breaks.

5. "Curse of vanishing" this enchantment also is in mincraft it makes whatever tool placed on it disappear after the player drops it.

6. "Curse of binding 2" this enchantment would Compleatly bind it to the player for the amount of times it was enchanted (I, II, III, IV, V, VI) and when the player dies and the game desided to make the player drop his sword his axe and all his armore (and other stuff but this stuff wasn't enchanted with binding) 1 of the enchantments will be broken and if it said "IV" it will now say "III" each time an item that has curse of binding 2 on it and is selected to be dropped it will break one enchantments 

7. "Infinity" the enchantment is for bows and cross bows only and makes them not require arows to be fired but when an arrow is fired it can't be picked up. The bow also can't fire effected arrows. 

8. "Clean cut" or "smelting enchantment" this enchantment allows you to obtain iron or gold ingots from breaking their ore block forms. No more need for a furnace when you have fire aspect on your sword and smelting on your pickax. 

I might think of more enchantments later but that's it 4 now pls add them poc admins

BlueTangs Rock3
BlueTangs Rock3's picture

In MineCraft, there's three levels of the Unbreaking enchantment (It's very likely that this is the same in PoC since it's almost always the same mechanics), none of the levels make your items immortal, but instead have higher chances for a use from the tool not using up durability points.

 

Your suggestion for the Unbreaking enchantment to never have tool break does seem a bit OP, and I think that it's be better if the Mending enchantment was added instead; it's an enchantment in MineCraft 1.9 that heals the durability of a tool as you collect more experience points, so if you're collecting enough experience points to combat the amount of times you used the tool, then the tool is technically immortal, but it can still break if you're not getting enough experience points.

 

This may also be an opportunity for Solverlabs to actually add a real exp leveling system rather than sneaking their microtransaction in-game currency into everything, lol.

Colatrix
Colatrix's picture

BlueTangs Rock3, that would be nice but I'm talking about a whole new enchantment not more levels to the enchantment. And the enchantment of mending would take along time because for x-p to be in the game they need to make x-p and that would possibly take years for that to be added. And haveing an unbreakable tool is not really that op anymore since their is an anvil and ppl can repair their tool with their next to worthless diamonds. 

BlueTangs Rock3
BlueTangs Rock3's picture

Also Anti-despawn may cause lag issues, as items are considered entities like players and mobs are, too many entities and the game starts to lag, even more entities and the game's nearly unplayable.

 

Usually items combat this system by allowing themselves to despawn every 5 minutes or so, though preventing them to do that may seem good in the short term, or in areas with low player population, but in areas like the central spawnzones this would create plenty of issues.

Colatrix
Colatrix's picture

[quote=BlueTangs Rock3]

Also Anti-despawn may cause lag issues, as items are considered entities like players and mobs are, too many entities and the game starts to lag, even more entities and the game's nearly unplayable.

 

Usually items combat this system by allowing themselves to despawn every 5 minutes or so, though preventing them to do that may seem good in the short term, or in areas with low player population, but in areas like the central spawnzones this would create plenty of issues.

Most of the enchantments I listed would be rare like fortune. So players would only really have it on maybe 1 or 2 items and most of the time a player will return Or some one else will pick up that item the chances of it just being left on the ground and not be put in a chest are very slim and with 1 maybe 2 items not despawning it wouldn't create to much lag. Probably not any especially when I see an area that 10 pro players are killing each other over and over and items r every where a few items will not be noticed

Colatrix
Colatrix's picture

I added 2 more enchants