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The Courier
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Dear Developers/Admins!
My friend and me are working together on some ambitious project to build.
It is planned to be near the main spawns and/or mansions.

We are very well aware of that chunks near these areas are reset regularly, for understandable reasons.

I kindly ask you to share that which exactly are the areas that are reset. We wish to know this so that we are not going to waste time and efforts in building areas where our builds are going to vanish soon. Simply, we are not going to build anything in these areas.
Thank you very much in advance!

POCAdmin2
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Greetings. In the Survival Multiplayer mode, the only areas which are automatically reset are spawn zones and mansions. But it's impossible to build there anyway. So you are free to build wherever you want.

The Courier
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POCAdmin2, Thank you for the quick answer. I know that I can build near the spawn zones, but whatever I build there, it will be destroyed. Not because other players take the blocks of my building, but because the game itself automatically resets everything near spawn zones and near mansions. It resets every day at least, or more frequently. Spawn zones are never reset because they can't even be modified, so they don't need to be reset at all.
But I don't want that my builds get destroyed automatically, so that's why I would really like to know the answer for this question again: what areas are cleared regularly by the game?

POCAdmin2
POCAdmin2's picture

The Courier, you can build anywhere you want, except spawn zones and near chunks.
 

The Courier
The Courier's picture

POCAdmin2,Again, I understand that I can build anywhere except those places.

Do you know what happens, when I build a nice tower right next to spawn 50:-100? For example i place the obsidian tower at 45:-100, everything is fine, because I can build there. But it will disappear at the very next day, that's going to happen.

In other words, the map resets at 45:-100. And I don't want my building to disappear. The tower will disappear because of map reset.
The question what I'm asking is: which parts of global survival maps are reset every day, just like 45:-100?
 

WhispurWasLost
WhispurWasLost's picture

The Courier, I've never seen anything like that happen.  I know for a fact things that are very far out are never reset.  I think it was destroyed by a player.

The Courier
The Courier's picture

WhispurWasLost, You are right, that in case of very far coordinates, the map is never reset there. But you miss the point, that we are talking about low coordinates. For example main spawns and mansions. Think about the big lava casts that are made occasionally near main spawn. They all disappear eventually, but you can't be seriously think that those disappear, because players need so many cobble stones at once, so they steal them in half an hour, no way. :-D Buildings that are raided, those are not disappearing without trace, but when the map resets, everything disappears and the environment is back to its original state. There is not even a missing dirt block, not an extra wood block that was not there before.

WhispurWasLost
WhispurWasLost's picture

The Courier, alright I was going off what I knew before the last update I haven't been to low coords in months so I don't really know what's going on over there.

The Courier
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POCAdmin2, I see you don't understand the question entirely. so I ask you with all due respect, please forward my question to one of the developers. They are most likely able to answer it properly. Thank you very much.

POCAdmin2
POCAdmin2's picture

The Courier,
You asked:

what areas are cleared regularly by the game?

 

I answered:

you can build anywhere you want, except spawn zones and near chunks.

 

Then you wrote:

The question what I'm asking is: which parts of global survival maps are reset every day, just like 45:-100?

 

45:-100 is near the spawn. The answer to your question is don't build near the spawn zone or Mansion. Other places aren't reset.

The Courier
The Courier's picture

POCAdmin2, I feel like, we are getting closer to the answer. Thank you for your patience. However "near the spawn" is not that precise after what I'm looking for.

I have already known that I should not build NEAR spawn, but I still don't know HOW FAR is enough. One way to tell how far to stop building is to tell the coordinates of the chunks that are to be reset again and again. 

I am asking this because I am building roads that make it more easy for players to move on hard terrain, like flooded areas and lots of randomly placed blocks and generated snow. So of course, I don't want build a road that is going to be deleted a few hours later. I hope you can appreciate my effort.

Pingu
Pingu's picture

Main spawns/Mansion Spawns (English Spawn would be considered 50:-10, Spanish Spawn would be considered 0:-50, Russian Spawn would be considered -100:50, Asian Spawn would be considered 100:100) have their chunks reset. Using 0:-50 as an example, 0:-25 to 0:-50 would reset, but not 0:-24 anything above would be considered part of the 0:0 spawnzone because it is closer to 0:0 than any other spawn. The only problem I have is that I'm not sure exactly where they stop, just that they are between spawn zones.

The Courier
The Courier's picture

Pingu,that's a good working hypothesis, so if the admins can't / won't answer the question I'm going to need to test it. Although it requires no trivial amount of resources to refute or prove the hypothesis at an acceptable confidence level. Thank you for sharing your knowledge. :-)

Pingu
Pingu's picture

The Courier, Biome = pmap size

The Courier
The Courier's picture

Pingu,good hint! Thinking as a developer, when implementing a map reset feature, it is most easy to make a 1-to-1 mapping between the area to reset and the biomes that the areas correspond. Do it any other way and the code will get only more complicated.

steve6152
steve6152's picture

So a pmap is only 1 biome big?