So, I have been wondering that if pro players with a lot of empty inventory slots are fighting with a lot of people and if he kills one player then he might get unwanted items like rotten flesh, red stone, quartz, etc. so if he takes time to drop those items during the fight, then they can be killed easily. So i suggest that there should be options to collect the important loot and not have unnecessary items. This means the player who killed another player, can see the items and choose what to keep and what to throw away. This is an example:
Uhhh dont mind the pic its just an example. In this the the huge box contains the died players' loot and the second rectangular box will show what are the items of dropped. Even if the chests full of items are broken, it creates a mess and difficult to store, but when there is loot box, it will have all the drops. in the second box, the players can choose instead of taking all the items and filling their inventories.
Well there is a very low % that admins will consider this but i love this method as it also lowers the lags and equalizes the fps.
Ye mine this might be a good idea in my opinion,I kill so much players and get unwanted loots,but sadly pros use inventory protection before pvp so.
Yeah and it's pretty annoying to try to pick up some stuff if there's like a diamond on the ground and you pick up a dirt block. Plus it would be even more useful if you don't want other players to get all the good stuff. And you can add a filter and choose what stuff you want to drop
Look bro 2v1 and they both ate ench
And then they called me noob
That elite guy is mad after that here's the proof he called me noob
He mad after that
Dude yea I go around killing nubs when I'm bored, and I'll just get so much trash that my inv is full. Then, I kill a pro without an ip and he drops gset loot, AND I CAN'T GET IT!! D: