Hey all. I don't play this game but i was curious to check the new update and playing only for 1 day i found alot of problems in the new update 3 main problems i witnessed are these-
1) Sign Board Problem-
A)When you place a sign board underground it just shows a black block or darkened sign board which can't be read.
B)if you place sign board in night above the ground the same problem persists that is darkened board.
2) now you can't stop fire by hitting it with sword or hand or anything. Only way to stop fire is placing Some block on it.
3) You can't use 2 apps of the game to TP
This one is total shit. I downloaded planet of cubes and planet survival both to check if i can tp.
Planet of cubes got updatr but not planet survival and hence even on allowing tp permission it was showing other player(planet of cube's account) to be offline
So basically these 2 apps which were same and used by all for shifting there stuffs are now different games now lol thatswhy its a total shit.
Haters be hatin
MODZ-DRAGONS-WARLORD-
You asshole or what??
Leave my asshole out of this
MODZ-DRAGONS-WARLORD-,
Its yours asshole :/ you got the control :/ use it as you like
Also Your unable to rotate the direction an anvil's facing like you could do with chests, furnaces, and despeners. You can't put flowers/saplings/mushrooms/ferns/dry shrubs/cactus in Flower Pots. Almost all of the new 11 blocks(except signs)can only be found on Singleplayer Creative, not the Global Creative Servers, or the Creative mode Private Server. They Also Forgot Quartz Slabs when they added Quartz, Chiseled Quartz, Pillar Quartz, and Quartz Stairs into Creative Singleplayer Mode.
BlueTangs Rock3,
does the solverlabs team plays the game before updating. I don't think so :/
True, but at least we got an update.
BlueTangs Rock3,
Ye an update which takes you no where :(
Also true, but it sets up some promising things in the future. :)
Only the portal update was good.
Chutiya pocadmin chutiya poc chutiya update or chutiya log.
We will fix it. Thank you for the report.
best game ever with bugs and everything , I wish it has a mass ban button for betrayers tho , then people could actually play the game freely , need infinite worlds in private maps need 1 million : 1 million coordinates with regeneration and restoration ores but should let us shape the surface however we like , still best game evah!
or better yet, just remove the Ground/Ore Regeneration everywhere except for the surface and the first few blocks down of 3 coordinates around spawnzones, that way areas surrounding Spawnzones aren't pitfalls, places away from Spawnzones don't have Ground Regeneration, and the deep Underground parts of around spawn don't have their stone and ores Regenerating, just the points near the surface where the only thing that'll be Regenerating around Spawnzones would be dirt, snow and sand, not ores and all the things underground. I'm sick of people having to deal with their builds being burried, and the fact that it was pointless to remove diamond temples if Solverlabs was going to add something that Regenerates everything underground every 24 hours shortly after it, and then not improve it even like half a year later to make sure it's not breaking the game or balancing things by basically keeping an ore duplication mechanic and a natural base greifing system for anywhere that dares go into the ground or through a mountain or hill into the game with no intention of removing or fixing it.
*to make sure that it's not breaking the game or unbalancing things*
Agree with you man but pocadmin said if they not do this whole world will be vanish in a few months lol as everybody builds and breaks blocks so this means like we will run around at bedrock with nothing lol , I kinda agree with pocadmin too but I just can't shape the land as I want and diamond regenerations like a cheat system , meh what can I say man they try everything to balance , let's see if they find a way to fix all these with updates , I have no suggestion atm , what you suggest bluetangs?
the only reason why they would have a problem is for like the first few chunks radius of all the spawnzones (and with that, they could just make it to that it only effects the surface blocks, rather than all the way down to bedrock).
Other than with that even with the Ground/Ore Regeneration, it's not going to stop building blocks away from anywhere surface hills, or underground occupies, making it to that it doesn't effect how much building there is, have you seen the random assortment of block walls around spawns.
Also it's an infinite world where over half of the players stay within 150 coordinates of 0:0 at most times, leaving not as many people farher out to do to much.
It's going to take a very long time for a whole huge chunk of area to be completely mined down to near bedrock, and even if so, people could always teleport away from that major hole.
And with PoC's already existant Spawnzone Bedrock layer that occurs 1-4 blocks below the surface, even without any ground Regeneration, it at least won't become a massive hole right out of spawn, you would have to walk at least like 3-4 coordinates out before any hole deeper than 1-4 blocks can occur since you can't mine bedrock.
Also if Solverlabs wants to run a Survival server where Anarchy basically occurs without any Solverlabs developers batting an eye, then removing ground regeneration from all areas except for a certain coordinate radius around the spawnzones, and only at or near the surface of the ground in that radius wouldn't be that much of a thing to change the game for the worse.
The Main Fundamental part of the whole server, the Spawnzones would all be unaffected by that too, since you can't mine or place anything, and you could just teleport to a different spawnzone, if somehow 100 or so people were motivated enough to mine a deep hole all the way to bedrock all the way around a point that is still more distance from the actual spawnzone, which could take months or a year. Basically the game has it's self set for how to save it's self from any major greifing around it's spawnzones.
Though for the math of why having the whole world(or even just a few biomes)mined down to bedrock is unlikely as a near future thing if Ground Regeneration is removed from non-Spawnzone areas is because, to mine even a single biome all the way down to bedrock, that's be so many blocks to mine, as a biome goes for 24 coordinates from spawnzone on the X Coordinate plane, and 25 coordinates from the spawnzone on the Y Coordinate plane.
That's a 50×50 coordinate space if you combine the whole distance from one edge of the biome to the other, and round the 24 Coordinate from spawnzone X Coordinate plane to 25 coordinates.
Also a single coordinate is a 16×16 surface block space, so that means that a single biome is a 800×800 block wide space, and PoC's surface elevations in most biomes are slightly higher than MineCraft's average elevation hight of of 64-72, so that's even more blocks to mine through to dig a 800×800 block space in PoC all the way to bedrock layer.
That's way too much effort for a greif for only a single biome, much less the whole infinite world.
I still suggest to remove the entire global map because like let's be honest , game is fully broken with regeneration , if you try build something next day it will drown , ores people just gonna wait 24 hours and collect with nescafe , kids learning how to betray backstab people with this game too , I suggest to make a map like battle royale where you collect weapon armors from chests and go killing till the last man standing like pubg , instead of all this broken system , like move it to hunger games style and focus on private maps make it infinite also add 10 official poc servers for people to meet maybe 20 and then people can make friends and create their own world with peace instead of all these dramas , good or no?
They just need to improve the server, not give up and delete it.
Does anybody remember when they stopped revenging everything it was strait up chaos