i think additionally after the deep sea terrain and sea animals, we can make a new update called the temple of mysteries, this terrain is a very small island on a large deep sea, in this island, there is a temple called sea temple , in this temple lots of loots are inside, you can discover and explore. (but you need to find this terrain your self) additionally it will be protected by zombies and other hostile animals
we can also make a witch's hut where two or three witches spawn in the hut, they are also to protect the temple, last of all we ca make a small house full of zombies also protecting, where there are some small prizes in the house
royce wrote: we can also make a witch's hut where two or three witches spawn in the hut, they are also to protect the temple, last of all we ca make a small house full of zombies also protecting, where there are some small prizes in the house
i think we can't copy minecraft too much we can have some unique ideas, because i saw too much people asking if it is a copy of minecraft in the iphone rates
royce wrote: we can actually make a ruined portal at 10000,19999 i guess, then the portal will take you to a mysterious place
Ruined portals would be cool, but there's no way I can get further than 10000:10000 without dying of bordom and getting stuck at the unexplored biomes.
Daddy nuggets wrote: is there such thing as 2000000:2000000?
I don't think that anyone had ever officially made it to a legitimate world border (not to be confused with those instances where lagging out refuses world chunks to load, and you're temporarily stuck on an "edge"), though I would assume that the PoC world is as large as MineCraft's (about 30 million blocks from 0:0 to world border) but with the coordinates in PoC dividing by 16 (since one coordinate in PoC is a 16×16 block space), so I would estimate that from 0:0 to the world border, it would take 1,875,000 coordinates to reach the world border.
BlueTangs Rock3, I believe this because MineCraft's world border exists due to the 32 bit integer limit, though as PoC is a bit less technologically capable than MineCraft, it could be slightly possible that PoC's world size is smaller than MineCraft's.
I wonder if the end of the word is like the creative multiplayer. you can teleport to their area at the border by using the map and it just dirt and dirt with grass as far as you can see. a lot of players build things out their
Builder wrote: I wonder if the end of the word is like the creative multiplayer. you can teleport to their area at the border by using the map and it just dirt and dirt with grass as far as you can see. a lot of players build things out their
I would imagine that it would be how the world border is in PoC's Private maps, and in World of Cubes; a point where the terrain abruptly stops and shows the void in the distance, and a big invisible barrier going from bedrock to the sky height limit stops you from moving further.
Though in PoC's Private maps, you can't edit (mining, crafting, or interacting with) the state of blocks at the last world chunk before the invisible world barrier, so PoC Survival Multiplayer's most likely like that too.
i think additionally after the deep sea terrain and sea animals, we can make a new update called the temple of mysteries, this terrain is a very small island on a large deep sea, in this island, there is a temple called sea temple , in this temple lots of loots are inside, you can discover and explore. (but you need to find this terrain your self) additionally it will be protected by zombies and other hostile animals
we can also make a witch's hut where two or three witches spawn in the hut, they are also to protect the temple, last of all we ca make a small house full of zombies also protecting, where there are some small prizes in the house
I hate witches
a small one will be enough
Dolphins
Drowns and tridents would be cool.with an enfhantsd trident with channeling,to spawn lightning
and chaneling can make charged creepers so we can get more mob heads
Builder, I didnt think about that...that would be the best,but also make mob heads alittle less valuable
well i dont think mob heads do anything. mob heads in minecraft decrease the view distance of whatever head your whereing
They dont do anything except that u can wear it
i think we can't copy minecraft too much we can have some unique ideas, because i saw too much people asking if it is a copy of minecraft in the iphone rates
we can actually make a ruined portal at 10000,19999 i guess, then the portal will take you to a mysterious place
Ruined portals would be cool, but there's no way I can get further than 10000:10000 without dying of bordom and getting stuck at the unexplored biomes.
i got to 3900, 12399
I got to 28938:1920
is there such thing as 2000000:2000000?
I don't think that anyone had ever officially made it to a legitimate world border (not to be confused with those instances where lagging out refuses world chunks to load, and you're temporarily stuck on an "edge"), though I would assume that the PoC world is as large as MineCraft's (about 30 million blocks from 0:0 to world border) but with the coordinates in PoC dividing by 16 (since one coordinate in PoC is a 16×16 block space), so I would estimate that from 0:0 to the world border, it would take 1,875,000 coordinates to reach the world border.
BlueTangs Rock3, I believe this because MineCraft's world border exists due to the 32 bit integer limit, though as PoC is a bit less technologically capable than MineCraft, it could be slightly possible that PoC's world size is smaller than MineCraft's.
The farthest I've been out was around the 300,000:300,000 coordinate range, which would translate to at least 4,800,000 blocks from 0:0
BlueTangs Rock3, Way out there Is he admins secret base, they hide the illusive Yellow cactus.
Game wont let me go any farther than I already am :/
I wonder if the end of the word is like the creative multiplayer. you can teleport to their area at the border by using the map and it just dirt and dirt with grass as far as you can see. a lot of players build things out their
I would imagine that it would be how the world border is in PoC's Private maps, and in World of Cubes; a point where the terrain abruptly stops and shows the void in the distance, and a big invisible barrier going from bedrock to the sky height limit stops you from moving further.
Though in PoC's Private maps, you can't edit (mining, crafting, or interacting with) the state of blocks at the last world chunk before the invisible world barrier, so PoC Survival Multiplayer's most likely like that too.
My base is in the 32000 coords :-0 no joke
I wonder what is in the 1,000,000 cords