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ALITTARY
ALITTARY's picture

I absolutely revolt Ad blocks they are messy on every mode barely ever work or give coins and when they do Its a measly 25-10 coins! Please get rid of those  blocks from survival multiplayer mode because they ruin a lot of key things in multiplayer mode. 

Number 1: They are annoying and appear everywhere especially Ad blocks no one wants to create a nice build but have a bunch of Ad blocks spawn non stop on them neither do they want lucky blocks on them either because those things usually spawn tnt or lightning. Please limit Ad blocks to non survival modes and maybe find some other way to include lucky blocks but not have them spawn everywhere maybe have them in the store for maybe 50 coins each can be bought and placed then broken. So people can still use them but not in an annoying way. It would be much more convenient too and at a reasonable price considering how less over powered they are nowdays. 

Number 2: They are a large threat to our bases and things we like hidden. if you see a trail of Ad blocks it was most likely  caused because a person has been walking there so they spawned. This is a huge giveaway to bases, we may visit our base daily and in effect tons of Ad blocks may start spawning in our paths eventually leading people to hideouts and loot. I hate having to deal with these types of blocks because they will either mess up the terrain of its a trail of lucky blocks of waste your time crashing or freezing your game if they are Ad blocks. I'm sure plenty of base makers have to deal with this and probably also worry about getting raided from trails of uncontrollable blocks. I'm sure after this I'm sure im gonna get raided because now people know what causes lucky blocks to spawn and will be persistently hunting for our bases after hearing all they need to do is follow some Ad blocks. I prepared in advance and got rid of most of my valuables because of this. 

Number 3: Ad blocks are inefficient who wants to break a block out in the middle of nowhere to watch an Ad to get coins when you can just wait a day to get 300 or watch an Ad on the menu avoiding any possible crashes or getting killed whilst watching Ad. Now that I mentioned It daily bonuses should go a lot further than just 7 or 10 days. 300 coins every day is ok but I feel the bonuses get stale and need more variety maybe add daily bonuses with other items other than just coins or upgrade the amount of days you get bonuses for. They don't have to get higher every day but their should make us more waning to play activity maybe every 4 weeks there a  bonus of 1,000 coins once you reach a your first 4 weeks and once you get to a month a monthly bonus of 5,000 adds to the mix? Maybe that's too far but at least increase the bonus to have more variety of to a max daily of 1,000 or plus 1 to the max every day. 

Number 4: Lucky blocks aren't really worth it anymore. I'm the last it was amazing they have diamond blocks golden apples diamond armor diamond tools all other armies and tools cool blocks and even an ench I think it you were leaving lucky. I understand they deleted some of the drops because It was too OK and even I said they were too lucky And agreed they needed to be nerfed but now their a bit too unlucky to be honest. The only things you usually get out of them are 20 percent tnt,20 percent rotten flesh,10 percent pufferfish,10 percent spongblock a random mob or flowers, 5 percent obsidian,5 percent bay bales,5 percent trash tools,5 percent trash armor,5 percent a potion,5 percent lightning creeper that doesn't spawn 1 percent lightning creeper that does spawn,4 percent random ore, 0.1 percent a decent diamond tool, and 1000% usually Nothing at all!? Why do so many lucky blocks spawn nothing are they glitches or is that supposed to be an actual drop of nothing? Please tell me what that's about! I am bewildered by this. 

 I hope none qof my request or points come across as beggy picky or rude I don't mean to criticize the creators I believe they have done a great job of keeping this game alive and adding wonderful features. I have many thanks to admins for managing this game and fixing our problems 1 by 1. Thank you for reading and understanding! 

You're truely

Alittary.

The Lich
The Lich's picture

Remove ad blocks, allow ads in the menu.

Make lucky blocks a block dropped from mobs, and then they can be placed and destroyed by the player.

Andre-YT
Andre-YT's picture

The Lich, In the Menu?! Never than put 2 ad blocks on the mainspawn end but not on the menu

BlueTangs Rock3
BlueTangs Rock3's picture

I agree with your disapproval of add and lucky blocks.

I think that ad blocks should be removed from the game entirely because they have no point to them.

 

However as for Lucky Blocks, instead of having them scattered across the Server's world, they could do something better with them, such as allowing you to buy them from the Spawn town NPC(not from the on-screen item shop though so there's something that is exclusive to NPC Trading), or you could a reward of a variable amount of lucky blocks for completing achievements depending on difficulty or advancement level of said achievement, such as the beginning wood chopping, wood and stone tool crafting, or killing a few animals wouldn't give you any lucky blocks, then more advanced ones like Smelting iron, or making a cake could give you a few lucky blocks, and then very advanced achievements like getting an enchanted golden apple, eating all food types, or killing many mobs could give you a decent amount of lucky blocks).

 

Alternatively, they could have a monthly event which for the first three days of every month, there can be a "Lucky Block Frenzy" where Lucky Blocks would naturally spawn like they do now, and you gotta mine as many as you can before the three days end, and Lucky Blocks could no longer naturally generate or regenerate when broken until the next month.

 

That would help encourage more people to play every month as there would be an actual big event to prepare on, though if this suggestion was added to the game, Lucky Blocks would have the be buffed closer to how they were originally to make their limited obtainabilty of only naturally spawning during the "Lucky Block Frenzy Event" more worth while.

ALITTARY
ALITTARY's picture

BlueTangs Rock3,Very good idea I never thought of monthly lucky block frenzy that would be amazing! You know what else would be cool if they had a few different type of lucky blocks. Here would be some below

1st The lucky block a light yellow lucky block that gives mostly decent to good items and occasionally a few bad drops,

2nd The unlucky block a slightly darker yellow lucky block that looks almost the same It would have usually very bad drops but their would be a small chance you get a very good item from it better than a regular lucky block to make it worth trying

3rd The mystery block that is slightly lighter than the lucky block and can either drop really bad good or very rarely very good items or sometimes nothing at all kinda like the current lucky block but a little less glitchy.

BlueTangs Rock3
BlueTangs Rock3's picture

ALITTARY wrote:

BlueTangs Rock3,Very good idea I never thought of monthly lucky block frenzy that would be amazing! You know what else would be cool if they had a few different type of lucky blocks. Here would be some below

1st The lucky block a light yellow lucky block that gives mostly decent to good items and occasionally a few bad drops,

2nd The unlucky block a slightly darker yellow lucky block that looks almost the same It would have usually very bad drops but their would be a small chance you get a very good item from it better than a regular lucky block to make it worth trying

3rd The mystery block that is slightly lighter than the lucky block and can either drop really bad good or very rarely very good items or sometimes nothing at all kinda like the current lucky block but a little less glitchy.

That would be a nice mechanic for Lucky Blocks have once the methods of obtaining Lucky Blocks are dealt with better by Solverlabs.

BlueTangs Rock3
BlueTangs Rock3's picture

BlueTangs Rock3 wrote:

That would be a nice mechanic for Lucky Blocks have once the methods of obtaining Lucky Blocks are dealt with better by Solverlabs.

*That would be a nice mechanic for Lucky Blocks to have. 

Dar Kuma
Dar Kuma's picture

I love lucky blocks, got elytras, armour , gold tools and other good stuff.
I put 2 blocks in front just in case for TNT, don't get too close.
I did get 3 TNT loot from one but I had to use it.

ツ xPrø ツ
ツ xPrø ツ's picture

i didnt get much good stuff but i wil keep breaking them until i get  AT LEAST iron armor

ツ xPrø ツ
ツ xPrø ツ's picture

then i'll start mining

☞☂︎ røõÿçęfō⍰úñd ☂︎☞
☞☂︎ røõÿçęfō⍰úñd ☂︎☞'s picture

igot golden apple from the lucky blocks!

Elektrika
Elektrika's picture

røøÿçę føüñß,come back when u get ENCH apples from lucky blocks lul

Dar Kuma
Dar Kuma's picture

I have a full st of chainmail which I dyed red and put protection enchants on it.

Archangel Gabriel
Archangel Gabriel's picture

I really disagree on removing lucky blocks.I do hate the ad blocks,but keep the lucky blocks.to make them better,maybe get rid of what they drop,and make different drops like maybe prismarine cause it isnt rear anymore,or maybe lapis ore or coal ore,etc. etc. etc...