World of cubes was one of the Minecraft-like games that Solverlabs developed since 2013.
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World of cubes is the slightly older game, as it's slightly older than Planet of Cubes by a couple months.
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WoC was also the first game that got serious attention for Solverlabs, as their original YouTube, forum, and map/server-making communities played WoC rather than PoC (especially since at the time PoC was basically creative multiplayer on a single server which resetted every 24 hours).
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The most notable WoC YouTuber was "Skycaptin5lol", the most active period of time on the WoC Forums was 2013-2016, and the most notable map-maker in WoC was "Xan".
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However, after June 2016 many people in the WoC community started to loose interest in WoC because although WoC had the potential and fame/likeness, the game was indeed bare-bones, and after years of development Solverlabs added barely anything to the game (between March 2014-December 2015, there were no updates for nearly a years worth of time) which made some loose patience and leave the game behind.
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In addition to this, June 2016 was also when the release of Planet of Cubes Survival Multiplayer Server, which from day one already had much more content than WoC had, so the remaining members of the WoC community who didn't already leave migrated onto PoC and its newly growing community.
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As a result of those events, it left the World of Cubes community in a ghost-towned ruin; no one makes WoC content on YouTube, no one uses the WoC Forums, and apparently player numbers are so low in the game that although Solverlabs still rarely makes an update or two a year they had considered the game an abandoned game project since 2017/2018.
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This game featured a multiplayer and single player creative mode, as well as a single player survival mode(which was the first instance of survival mode, and mobs in Solverlabs games).
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In creative mode, you could generate three world types; the survival world gen/"random", superflat, and a unique world gen which was called "predefined" which would generate one of 10 terrain maps.
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In creative mode, you could also upload and share your worlds online in the forum of multiplayer servers, you could even add more additions/builds to your server without the distractions of other players in an offline single player world and upload it onto your server once again to "update" it. You'd also always have an offline backup of your servers.
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There are some advantages to single player creative mode as well, as in the creative mode inventory there are 30 unique blocks which can only be obtained in single player, but they could technically exist in multiplayer as well if you built with these blocks in single player, then uploaded the world onto multiplayer.
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In survival mode, there were some basic survival mode mechanics, but it was also unique to creative mode by having a day/night cycle, mobs, items, farming, hunger, crafting, item storage, and other survival mechanics.
is there any connection bet ween world of cubes and planet of cubes?? its the same company! and world of cubes even made ads for planet of cubes?
I used to play world of cubes it's like planet of cubes but people use it for more of a roleplay game they use the maps for roleplays and stuff
World of cubes was one of the Minecraft-like games that Solverlabs developed since 2013.
-
-
-
World of cubes is the slightly older game, as it's slightly older than Planet of Cubes by a couple months.
-
-
-
WoC was also the first game that got serious attention for Solverlabs, as their original YouTube, forum, and map/server-making communities played WoC rather than PoC (especially since at the time PoC was basically creative multiplayer on a single server which resetted every 24 hours).
-
-
-
The most notable WoC YouTuber was "Skycaptin5lol", the most active period of time on the WoC Forums was 2013-2016, and the most notable map-maker in WoC was "Xan".
-
-
-
However, after June 2016 many people in the WoC community started to loose interest in WoC because although WoC had the potential and fame/likeness, the game was indeed bare-bones, and after years of development Solverlabs added barely anything to the game (between March 2014-December 2015, there were no updates for nearly a years worth of time) which made some loose patience and leave the game behind.
-
-
-
In addition to this, June 2016 was also when the release of Planet of Cubes Survival Multiplayer Server, which from day one already had much more content than WoC had, so the remaining members of the WoC community who didn't already leave migrated onto PoC and its newly growing community.
-
-
-
As a result of those events, it left the World of Cubes community in a ghost-towned ruin; no one makes WoC content on YouTube, no one uses the WoC Forums, and apparently player numbers are so low in the game that although Solverlabs still rarely makes an update or two a year they had considered the game an abandoned game project since 2017/2018.
-
-
-
This game featured a multiplayer and single player creative mode, as well as a single player survival mode(which was the first instance of survival mode, and mobs in Solverlabs games).
-
-
-
In creative mode, you could generate three world types; the survival world gen/"random", superflat, and a unique world gen which was called "predefined" which would generate one of 10 terrain maps.
-
-
-
In creative mode, you could also upload and share your worlds online in the forum of multiplayer servers, you could even add more additions/builds to your server without the distractions of other players in an offline single player world and upload it onto your server once again to "update" it. You'd also always have an offline backup of your servers.
-
-
-
There are some advantages to single player creative mode as well, as in the creative mode inventory there are 30 unique blocks which can only be obtained in single player, but they could technically exist in multiplayer as well if you built with these blocks in single player, then uploaded the world onto multiplayer.
-
-
-
In survival mode, there were some basic survival mode mechanics, but it was also unique to creative mode by having a day/night cycle, mobs, items, farming, hunger, crafting, item storage, and other survival mechanics.
thanks somuch
No problem