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Dmuz
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Pixj2
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i recently ran to the edge of the world in online survival ( 32714 chunks ), i specifically downloaded all the maps from 0 : 0 to 0: 32714 , i did this to facilitate movement

Images: 
BlueTangs Rock3
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Pixj2 wrote: i recently ran to the edge of the world in online survival ( 32714 chunks ), i specifically downloaded all the maps from 0 : 0 to 0: 32714 , i did this to facilitate movement

The terrain seems to continue on past where you're standing at, what happens when you try to move past the terrain that's visable in this image?

Pixj2
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BlueTangs Rock3 wrote: ">

BlueTangs Rock3 wrote:

Pixj2 wrote: i recently ran to the edge of the world in online survival ( 32714 chunks ), i specifically downloaded all the maps from 0 : 0 to 0: 32714 , i did this to facilitate movement

The terrain seems to continue on past where you're standing at, what happens when you try to move past the terrain that's visable in this image?
"> 

  the border of the world is specially made so that only the player can not pass through it , but all other creatures can move freely across the border , if the player tries to cross the border, he will be thrown back

BlueTangs Rock3
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Pixj2 wrote: BlueTangs Rock3 wrote: ">

BlueTangs Rock3 wrote:

Pixj2 wrote: i recently ran to the edge of the world in online survival ( 32714 chunks ), i specifically downloaded all the maps from 0 : 0 to 0: 32714 , i did this to facilitate movement

The terrain seems to continue on past where you're standing at, what happens when you try to move past the terrain that's visable in this image?
"> 

  the border of the world is specially made so that only the player can not pass through it , but all other creatures can move freely across the border , if the player tries to cross the border, he will be thrown back

Sounds quite interesting, quite unlike the other world borders of PoC and WoC.

May we have a video of this world border in action?

Pixj2
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i ran from 0: 20000 to 0: 32714, but i used some tricks and managed to reduce the running time by 2 times , in 7 hours i ran about 6300 chunks

KOLO THO
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You run with horse?

Archangel Gabriel
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Swiftness. All i know is that it at least goes to 30000.idk about 40000

Colatrix
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certan horses are very fast. you can bread them to become faster. 

Dmuz
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Builder, you can breed horse on poc
??????????\

BlueTangs Rock3
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TE AMO TAKISᐕ wrote: Builder, you can breed horse on poc
??????????\

Indeed, you should be able to breed the horses using either a regular golden apple or a golden carrot.

Dmuz
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BlueTangs Rock3, last time I bought 2 horse I gave them a regular apple why didn't they uh breed @-@

Colatrix
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TE AMO TAKISᐕ, it has to be ether an enchanted golden apple, a golden apple or a golden carrot. (i recomend golden carrot as their cheeper)

Ze Assassin YT
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I thought the cords were infinite

-Modz-
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Ze assassin YT, the game can't be infinite because solverlabs has only a small development and a small income it'd cost alot to keep all of those unexplored portals online and stable enough for people to explore in

Dmuz
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wow 30000+ I never thought of that

C
C's picture

Hmmmmmm....
 

Dmuz
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C,lol

The guy with re...
The guy with redstone_Youcrafter XD.Trader's picture

Indeed, does someone know the discord server for this game?

☞☂︎ røõÿçęfō⍰úñd ☂︎☞
☞☂︎ røõÿçęfō⍰úñd ☂︎☞'s picture

i think it goes up to 100000

Dmuz
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royce,I've passed that:^

☞☂︎ røõÿçęfō⍰úñd ☂︎☞
☞☂︎ røõÿçęfō⍰úñd ☂︎☞'s picture

i think its infinity world generator

Archangel Gabriel
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What if there are secrets...and secret mobs that dont exist...secret blocks....weird daycycles,and sky colors...all this at the border of the map...

BlueTangs Rock3
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Gabriel Snowflake wrote: What if there are secrets...and secret mobs that dont exist...secret blocks....weird daycycles,and sky colors...all this at the border of the map...

I doubt it, the closest thing we have to that is unknown items; when an item in the inventory has an undefined ID or is missing a texture, unknown blocks; when a block has an undefined ID or is missing a texture, and unknown mobs; when an entity whether it be an item (almost always the case), falling block (occasionally the case), or mob (almost never happens in PoC's history) has an undefined ID and has a generic ghost-blob-like 3D model.

Also in the past you could cause some interesting skybox color/texture bugs using portal teleporting, weather, and other interface menus, causing some interesting effects, however I believe that these types of skybox bugs are fixed now.

Dmuz
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Oh I never thought of that 0-0