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Judy
Judy's picture

What were the developers thinking when they added the potion of inventory protection? PvP in this game was already extremely unbalanced, and now they added a feature that potentially makes certain PvP fights pointless. This game totally favors the defender over the attacker to a completely unfair degree. The hitboxes in the game are still broken, so people are still able to run away too easily. The PvP damages are still too low. And now, anyone could just drink a potion of inventory protection when they are about to die, and so your efforts to kill that person were made worthless.

There is no reason why knockback for players isn't in the game yet. All of the coding for knockback already exists in the game, yet it's only used for mobs. I seriously doubt changing the player damages back to normal would also be too difficult. Adding knockback for players and reverting player damages back to normal would make the game pretty close to being balanced, but the developers keep adding new unnecessary features, and they keep ignoring the existing features that desperately need to be fixed.

Ze Assassin YT
Ze Assassin YT's picture

Ik why didn’t they do a pvp update instead of adding a rideable pig and donkeys and mules. Is it too much to ask for?

Colatrix
Colatrix's picture

What is a potent of inventory protection I didn't even know their was such a thing.
Also probably the reasons for marking it so you only lose half your items is because it keeps the player playing. If you finally enchanted all your stuff then lost it in lava or fire, players would be mad and may delete he game. It also makes unfair kills more far. For me I don't like to fight so the person would have to hit me first for me to be mad at them so whenever a player is minding and another guy comes up and kills him it is unfair because the guy was haveing a nice time mining and is now dead and lost everything he just mined

Admins please don't change the fact that you only lose part of your inventory

Judy
Judy's picture

Builder, The potion of inventory protection was added in version 4.14. The feature where you only drop a part of your inventory on death is something that also ruins game balance. If you die, then it was likely your fault because you were unprepared or you took a risk, so why should the person who died be benefitted while the player who killed the person is punished? If the developers made everyone drop everything upon death, wouldn't that make you be more careful? Wouldn't that encourage you to be more prepared? Wouldn't it mean that you actually had to give some thought before taking a risk? The feature where you only lose a part of your inventory diminishes the main incentive for PvP which is obtaining new items, and it makes people more reckless. Also, if you get killed while mining, then that is your own fault. There is nothing stopping you from going to a faraway spawn zone that has 0 other people in it.

Colatrix
Colatrix's picture

Judy wrote: Builder, The potion of inventory protection was added in version 4.14. The feature where you only drop a part of your inventory on death is something that also ruins game balance. If you die, then it was likely your fault because you were unprepared or you took a risk, so why should the person who died be benefitted while the player who killed the person is punished? If the developers made everyone drop everything upon death, wouldn't that make you be more careful? Wouldn't that encourage you to be more prepared? Wouldn't it mean that you actually had to give some thought before taking a risk? The feature where you only lose a part of your inventory diminishes the main incentive for PvP which is obtaining new items, and it makes people more reckless. Also, if you get killed while mining, then that is your own fault. There is nothing stopping you from going to a faraway spawn zone that has 0 other people in it.

I agree Judy it is unfair but wouldn't you be mad if you were happily minding and minding your own business and suddenly some guy comes and kills you and burns all your good armor and tools? Players would leave because they just spent weeks enchanting armor just to lose it. You would never see players minding together or hanging out near spawn zones you would see players hiding in bases in the 1,000,000:1,000,000 cords trying to keep their stuff nobody would be very happy

Judy
Judy's picture

Builder, No that wouldn't be unfair because there is nothing stopping me from going to a spawnzone with 0 people. If you die and lose your stuff, then that was likely your own fault, so why should the game be nice to the player who wasn't prepared enough? Did you not read my other reply? I already said all of this. Also, the reason why you see so many noobs hanging around near main spawn is because they are too naive to realize that people will go after them and that they could lose their stuff really easily.

Colatrix
Colatrix's picture

Judy wrote: Builder, No that wouldn't be unfair because there is nothing stopping me from going to a spawnzone with 0 people. If you die and lose your stuff, then that was likely your own fault, so why should the game be nice to the player who wasn't prepared enough? Did you not read my other reply? I already said all of this. Also, the reason why you see so many noobs hanging around near main spawn is because they are too naive to realize that people will go after them and that they could lose their stuff really easily.

Well for instance your mineing with a friend and one of your friends friends teleports and kills you. Their was no way of knowing he was their unless you saw the person And if you never saw him you just lost all your stuff. Or here's another one your haveing fun with a friend one of your friends friends teleports and working with your friend they kill you. Even if you were prepared for pvp their is no way you can beat 2 pro players. I understand that it may be a little op but it is still releaveing when you die and you keep some of your stuff

Judy
Judy's picture

Builder, You could just disable teleporting with your friends? That's like the easiest solution ever.

BlueTangs Rock3
BlueTangs Rock3's picture

Judy wrote: Builder, You could just disable teleporting with your friends? That's like the easiest solution ever.

Indeed, and since the friends list options are customizable as well, so he could disable teleportation for specific people, and keep teleportation enabled for other specific people that he trusts more.

Ze Assassin YT
Ze Assassin YT's picture

I still don’t see why the admins can add weapon balance, Knockback and critical hits. Just why?

BlueTangs Rock3
BlueTangs Rock3's picture

To be honest, I had no idea that the keep inventory potions were actually a real thing in PoC, for a while it sounded like some kind of strange joke.

I agree with Judy on this matter.

BlueTangs Rock3
BlueTangs Rock3's picture

On the topic of PvP though, I preferred it back when you couldn't PvP in the Spawnzones, since there had been a few awkward conflicts I had from mis-clicking the clear chat button and accidentally hitting somebody.

Also if the Spawnzone barriers actually covered the whole Spawntown like they originally did, that would also be good.

I'm not sure why Solverlabs had never addressed it, since a giant poll on the right that says that Spawn PvP was a bad idea is literally the first thing that anyone sees on the forum page (and has been for about two years now). You even can see the poll when Pocadimin records the forums for the YouTube videos.

M3RK GAARA
M3RK GAARA's picture

Honestly i have to disagree with you on some things and agree with you on others. They fixed the hitboxes, i am now able to hit people from a good distance even when they run. I agree the potion of inventory protection is a huge pain for people like me who spend their entire gameplay fighting others for loot, but instead of removing it altogether maybe they should make it cost more coins, like 2k coins, or an item you have to spend actual money on, so most people will be hesitant to use it. Also i like the fact there isnt a knockback for players, but thats just my opinion on it

Judy
Judy's picture

M3RK GAARA, Making an item so expensive that you would need to spend money is an absolutely HORRIBLE idea. All it does is ruin game balance even more because people with money to spend on the game will be at a huge advantage, while people who don't want to spend money on the game (the vast majority of the playerbase) are put at a disadvantage. Also, the hitboxes have been slightly improved, but they are still terribly inconsistent. They are also still broken when it comes to projectiles. Want proof? Try to shoot a sprinting player perpendicular to where you are facing.

Do you not want knockback for players because you like how easy it makes pvp? Knockback for players would actually make pvp require skill because you can't just run and hop around freely, and you could actually use better strategies during pvp instead of just spam clicking on your target while sprinting around them

Colatrix
Colatrix's picture

Judy,
It is just players who had/have bad hit boxes right? Because I've hit mobs from very far away. It may have been cause they were not moveing and I was but they got hit every time.
And knock back would be fun because I could then knock ppl into lava but they knock back could be annoying if you go to attack someone and you have a knock back sword and the player also has a knock back sword you hit them and he hits you and both you take knock back and now theirs a big gap between you and the player, and he runs away.
Potent of keep inventory is very op and definatly should be made to be more expensive

Judy
Judy's picture

Builder, Im pretty sure that mobs have bad hitboxes to a certain degree, but it's not that big of a problem because they are pretty slow and dumb.

Roger the OG
Roger the OG's picture

Your comment makes no sense yes if the player puts on the save the keep inventory potion on it prevents them from loosing their stuff but theirs potion is very expensive this is 900 coins so it is not going to ruin pvp that much because NOT a lot of players have 900 coins so only a few players would be using it so your point is pretty dumb like if the inventory protection potion was very cheap then you could say that it is ruining PvP because a lot of players are then going to be able to afford it yes it is kinda stupid but not a lot of players are going to get it so it won’t be that much of a problem

Judy
Judy's picture

Roger the OG, Coins are not hard to get at all. You could log into the game for 2 seconds and get your daily reward and repeat that until you get 900 coins. If you think 900 coins is very expensive, then I don't even know what to say to you.

POCAdmin1
POCAdmin1's picture

Hi, thank you all for the feedback.
This potion is an innovation, and if it really destroys the PvP logic in the game, we will think about how to change it.
In your arguments, I can agree with the game experience of PvP - we should add a lot of things that will improve this mechanism - we are already doing this.
In any case, I will write down your ideas in users suggestions - the developers will review them and take additional measures.
Thank you all and have a great day!

Colatrix
Colatrix's picture

POCAdmin1 wrote: Hi, thank you all for the feedback.
This potion is an innovation, and if it really destroys the PvP logic in the game, we will think about how to change it.
In your arguments, I can agree with the game experience of PvP - we should add a lot of things that will improve this mechanism - we are already doing this.
In any case, I will write down your ideas in users suggestions - the developers will review them and take additional measures.
Thank you all and have a great day!

make potants of keep inventory able to be turned into potents of keep inventory II with glowstone dust. lol jk it would be to op

xTekis
xTekis's picture

sucks to be me